float¶
Float built-in type.
Description¶
The float
built-in type is a 64-bit double-precision floating-point number, equivalent to double
in C++. This type has 14 reliable decimal digits of precision. The float
type can be stored in Variant, which is the generic type used by the engine. The maximum value of float
is approximately 1.79769e308
, and the minimum is approximately -1.79769e308
.
Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to float
in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the float=64
option.
Math done using the float
type is not guaranteed to be exact or deterministic, and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx and @GlobalScope.is_zero_approx methods instead of ==
to compare float
values for equality.
Tutorials¶
Constructors¶
float ( ) |
|
Operators¶
operator != ( float right ) |
|
operator != ( int right ) |
|
operator * ( Color right ) |
|
operator * ( Quaternion right ) |
|
operator * ( Vector2 right ) |
|
operator * ( Vector2i right ) |
|
operator * ( Vector3 right ) |
|
operator * ( Vector3i right ) |
|
operator * ( float right ) |
|
operator * ( int right ) |
|
operator ** ( float right ) |
|
operator ** ( int right ) |
|
operator + ( float right ) |
|
operator + ( int right ) |
|
operator - ( float right ) |
|
operator - ( int right ) |
|
operator / ( float right ) |
|
operator / ( int right ) |
|
operator ( float right ) |
|
operator ( int right ) |
|
operator ( float right ) |
|
operator ( int right ) |
|
operator == ( float right ) |
|
operator == ( int right ) |
|
operator > ( float right ) |
|
operator > ( int right ) |
|
operator >= ( float right ) |
|
operator >= ( int right ) |
|
operator unary+ ( ) |
|
operator unary- ( ) |
Constructor Descriptions¶
float float ( )
Constructs a default-initialized float
set to 0.0
.
Constructs a float
as a copy of the given float
.
Cast a bool value to a floating-point value, float(true)
will be equal to 1.0 and float(false)
will be equal to 0.0.
Cast an int value to a floating-point value, float(1)
will be equal to 1.0
.
Operator Descriptions¶
Returns true
if two floats are different from each other.
Returns true
if the integer has different value than the float.
Multiplies each component of the Color by the given float
.
print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75)
Quaternion operator * ( Quaternion right )
Multiplies each component of the Quaternion by the given float
. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
Multiplies each component of the Vector2 by the given float
.
print(2.5 * Vector2(1, 3)) # Prints "(2.5, 7.5)"
Multiplies each component of the Vector2i by the given float
. Returns a Vector2.
print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)"
Multiplies each component of the Vector3 by the given float
.
Multiplies each component of the Vector3i by the given float
. Returns a Vector3.
print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)"
Multiplies two float
s.
Multiplies a float
and an int. The result is a float
.
Adds two floats.
Adds a float
and an int. The result is a float
.
Subtracts a float from a float.
Subtracts an int from a float
. The result is a float
.
Divides two floats.
Divides a float
by an int. The result is a float
.
Returns true
the left float is less than the right one.
Returns true
if this float
is less than the given int.
Returns true
the left integer is less than or equal to the right one.
Returns true
if this float
is less than or equal to the given int.
Returns true
if both floats are exactly equal.
Note: Due to floating-point precision errors, consider using @GlobalScope.is_equal_approx or @GlobalScope.is_zero_approx instead, which are more reliable.
Returns true
if the float
and the given int are equal.
Returns true
the left float is greater than the right one.
Returns true
if this float
is greater than the given int.
Returns true
the left float is greater than or equal to the right one.
Returns true
if this float
is greater than or equal to the given int.
float operator unary+ ( )
Returns the same value as if the +
was not there. Unary +
does nothing, but sometimes it can make your code more readable.
float operator unary- ( )
Returns the negative value of the float
. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.