Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Experimental: This class may be changed or removed in future versions.

Inherits: Node3D < Node < Object

A node for driving standard face meshes from XRFaceTracker weights.


This node applies weights from a XRFaceTracker to a mesh with supporting face blend shapes.

The Unified Expressions blend shapes are supported, as well as ARKit and SRanipal blend shapes.

The node attempts to identify blend shapes based on name matching. Blend shapes should match the names listed in the