TextureRect

Inherits: Control < CanvasItem < Node < Object

Control for drawing textures.

Description

Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.

Properties

bool

expand

false

bool

flip_h

false

bool

flip_v

false

MouseFilter

mouse_filter

O: 1

StretchMode

stretch_mode

0

Texture2D

texture

Enumerations

enum StretchMode:

  • STRETCH_SCALE_ON_EXPAND = 0 --- Scale to fit the node's bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like STRETCH_KEEP.

  • STRETCH_SCALE = 1 --- Scale to fit the node's bounding rectangle.

  • STRETCH_TILE = 2 --- Tile inside the node's bounding rectangle.

  • STRETCH_KEEP = 3 --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.

  • STRETCH_KEEP_CENTERED = 4 --- The texture keeps its original size and stays centered in the node's bounding rectangle.

  • STRETCH_KEEP_ASPECT = 5 --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.

  • STRETCH_KEEP_ASPECT_CENTERED = 6 --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.

  • STRETCH_KEEP_ASPECT_COVERED = 7 --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.

Property Descriptions

Default

false

Setter

set_expand(value)

Getter

has_expand()

If true, the texture scales to fit its bounding rectangle.


Default

false

Setter

set_flip_h(value)

Getter

is_flipped_h()

If true, texture is flipped horizontally.


Default

false

Setter

set_flip_v(value)

Getter

is_flipped_v()

If true, texture is flipped vertically.


Default

0

Setter

set_stretch_mode(value)

Getter

get_stretch_mode()

Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.


Setter

set_texture(value)

Getter

get_texture()

The node's Texture2D resource.