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Inherits: Texture2D < Texture < Resource < RefCounted < Object
A texture that shows 3 different curves (stored on the red, green and blue color channels).
Renders 3 given Curves provided to it, on the red, green and blue channels respectively. Compared to using separate CurveTextures, this further simplifies the task of drawing curves and/or saving them as image files.
If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.
The Curve that is rendered onto the texture's red channel.
The Curve that is rendered onto the texture's green channel.
The Curve that is rendered onto the texture's blue channel.
int width =
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.