Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Node < Object

Automatically replicates spawnable nodes from the authority to other multiplayer peers.


Spawnable scenes can be configured in the editor or through code (see add_spawnable_scene).

Also supports custom node spawns through spawn, calling spawn_function on all peers.

Internally, MultiplayerSpawner uses MultiplayerAPI.object_configuration_add to notify spawns passing the spawned node as the object