You are reading the
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object
Blends two of three animations additively inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations together additively out of three based on a value in the
[-1.0, 1.0] range.
This node has three inputs:
The base animation to add to
A -add animation to blend with when the blend amount is in the
A +add animation to blend with when the blend amount is in the