VisualShaderNodeFloatOp

Inherits: VisualShaderNode < Resource < Reference < Object

A floating-point scalar operator to be used within the visual shader graph.

Description

Applies operator to two floating-point inputs: a and b.

Properties

Operator operator 0

Enumerations

enum Operator:

  • OP_ADD = 0 — Sums two numbers using a + b.
  • OP_SUB = 1 — Subtracts two numbers using a - b.
  • OP_MUL = 2 — Multiplies two numbers using a * b.
  • OP_DIV = 3 — Divides two numbers using a / b.
  • OP_MOD = 4 — Calculates the remainder of two numbers. Translates to mod(a, b) in the Godot Shader Language.
  • OP_POW = 5 — Raises the a to the power of b. Translates to pow(a, b) in the Godot Shader Language.
  • OP_MAX = 6 — Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.
  • OP_MIN = 7 — Returns the lesser of two numbers. Translates to min(a, b) in the Godot Shader Language.
  • OP_ATAN2 = 8 — Returns the arc-tangent of the parameters. Translates to atan(a, b) in the Godot Shader Language.
  • OP_STEP = 9 — Generates a step function by comparing b(x) to a(edge). Returns 0.0 if x is smaller than edge and otherwise 1.0. Translates to step(a, b) in the Godot Shader Language.

Property Descriptions

Default 0
Setter set_operator(value)
Getter get_operator()

An operator to be applied to the inputs. See Operator for options.