ORMMaterial3D

Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object

Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.

Description

ORMMaterial3D's properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.

Tutorials