Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualInstance3D < Node3D < Node < Object

Computes and stores baked lightmaps for fast global illumination.


The LightmapGI node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. LightmapGI can also provide rough reflections using spherical harmonics if