WorldBoundaryShape3D

Inherits: Shape3D < Resource < RefCounted < Object

World boundary shape for 3D collisions.

Description

World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the WorldBoundaryShape3D is used in a PhysicsBody3D, it will cause colliding objects placed "below" it to teleport "above" the plane.

Properties

Plane

plane

Plane(0, 1, 0, 0)

Property Descriptions

Default

Plane(0, 1, 0, 0)

Setter

set_plane(value)

Getter

get_plane()

The Plane used by the WorldBoundaryShape3D for collision.