World boundary shape for 3D collisions.
World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the
WorldBoundaryShape3D is used in a PhysicsBody3D, it will cause colliding objects placed "below" it to teleport "above" the plane.