VisualShaderNodeInput

Inherits: VisualShaderNode < Resource < RefCounted < Object

Represents the input shader parameter within the visual shader graph.

Description

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

Tutorials

Properties

String

input_name

"[None]"

Methods

String

get_input_real_name ( ) const

Signals

  • input_type_changed ( )

Emitted when input is changed via input_name.

Property Descriptions

Default

"[None]"

Setter

set_input_name(value)

Getter

get_input_name()

One of the several input constants in lower-case style like: "vertex"(VERTEX) or "point_size"(POINT_SIZE).

Method Descriptions

  • String get_input_real_name ( ) const

Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO" if the input_name equal to "albedo".