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Inherits: Texture2D < Texture < Resource < RefCounted < Object

Texture which displays the content of a Viewport.


Displays the content of a Viewport node as a dynamic Texture2D. This can be used to mix controls, 2D, and 3D elements in the same scene.

To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.

Note: When local to scene, this texture uses Resource.setup_local_to_scene to set the proxy texture and flags in the local viewport.






Property Descriptions

NodePath viewport_path = NodePath("")

  • void set_viewport_path_in_scene ( NodePath value )

  • NodePath get_viewport_path_in_scene ( )

The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.