Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Documentation changelog

The documentation is continually being improved. New releases include new pages, fixes and updates to existing pages, and many updates to the class reference. Below is a list of new pages added since version 3.0.

Note

This document only contains new pages so not all changes are reflected, many pages have been substantially updated but are not reflected in this document.

New pages since version 4.1

C#

Development

Migrating

I/O

Platform-specific

New pages since version 4.0

Development

Migrating

Physics

New pages since version 3.6

2D

3D

Animation

Assets pipeline

Development

Migrating

Physics

Scripting

Shaders

Workflow

XR

New pages since version 3.5

None.

New pages since version 3.4

3D

Animation

Editor

New pages since version 3.3

C++

GDScript

New pages since version 3.2

3D

About

Best practices

Community

Development

Editor

Export

Input

Math

Platform-specific

Physics

Shaders

Scripting

User Interface (UI)

New pages since version 3.1

Project workflow

2D

Audio

Math

Inputs

Internationalization

Shading

Networking

Plugins

Multi-threading

Creating content

Procedural geometry series:

Optimization

New pages since version 3.0

Step by step

Scripting

Project workflow

Best Practices:

2D

3D

Physics

Animation

GUI

Viewports

Shading

Shading Reference:

Plugins

Platform-specific

Multi-threading

Creating content

Miscellaneous

Compiling

Engine development