Attention: Here be dragons

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Inherits: AudioStream < Resource < RefCounted < Object

Stores audio data loaded from WAV files.


AudioStreamWAV stores sound samples loaded from WAV files. To play the stored sound, use an AudioStreamPlayer (for non-positional audio) or AudioStreamPlayer2D/AudioStreamPlayer3D (for positional audio). The sound can be looped.

This class can also be used to store dynamically-generated PCM audio data. See also AudioStreamGenerator for procedural audio generation.