Attention: Here be dragons
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Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Torus shape.
This node allows you to create a torus for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
float inner_radius =
The inner radius of the torus.
The material used to render the torus.
float outer_radius =
The outer radius of the torus.
int ring_sides =
The number of edges each ring of the torus is constructed of.
int sides =
The number of slices the torus is constructed of.
bool smooth_faces =
true the normals of the torus are set to give a smooth effect making the torus seem rounded. If
false the torus will have a flat shaded look.