Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

MultiplayerSynchronizer

Inherits: Node < Object

Synchronizes properties from the multiplayer authority to the remote peers.

Description

By default, MultiplayerSynchronizer synchronizes configured properties to all peers.

Visibility can be handled directly with set_visibility_for or as-needed with