Input event type for gamepad joysticks and other motions. For buttons, see
Stores information about joystick motions. One InputEventJoypadMotion represents one axis at a time.
JoyAxis axis =
Axis identifier. Use one of the JoyAxis axis constants.
float axis_value =
Current position of the joystick on the given axis. The value ranges from
1.0. A value of
0 means the axis is in its resting position.