ArrayMesh

Inherits: Mesh < Resource < RefCounted < Object

Mesh type that provides utility for constructing a surface from arrays.

Description

The ArrayMesh is used to construct a Mesh by specifying the attributes as arrays.

The most basic example is the creation of a single triangle:

var vertices = PackedVector3Array()
vertices.push_back(Vector3(0, 1, 0))
vertices.push_back(Vector3(1, 0, 0))
vertices.push_back(Vector3(0, 0, 1))

# Initialize the ArrayMesh.
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(Mesh.ARRAY_MAX)
arrays[Mesh.ARRAY_VERTEX] = vertices

# Create the Mesh.
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
var m = MeshInstance3D.new()
m.mesh = arr_mesh

The MeshInstance3D is ready to be added to the SceneTree to be shown.

See also ImmediateMesh, MeshDataTool and SurfaceTool for procedural geometry generation.

Note: Godot uses clockwise winding order for front faces of triangle primitive modes.

Methods

void

add_blend_shape ( StringName name )

void

add_surface_from_arrays ( PrimitiveType primitive, Array arrays, Array blend_shapes=[], Dictionary lods={ }, int compress_flags=0 )

void

clear_blend_shapes ( )

void

clear_surfaces ( )

int

get_blend_shape_count ( ) const

StringName

get_blend_shape_name ( int index ) const

Error

lightmap_unwrap ( Transform3D transform, float texel_size )

void

regen_normal_maps ( )

void

set_blend_shape_name ( int index, StringName name )

int

surface_find_by_name ( String name ) const

int

surface_get_array_index_len ( int surf_idx ) const

int

surface_get_array_len ( int surf_idx ) const

int

surface_get_format ( int surf_idx ) const

String

surface_get_name ( int surf_idx ) const

PrimitiveType

surface_get_primitive_type ( int surf_idx ) const

void

surface_set_name ( int surf_idx, String name )

void

surface_update_attribute_region ( int surf_idx, int offset, PackedByteArray data )

void

surface_update_skin_region ( int surf_idx, int offset, PackedByteArray data )

void

surface_update_vertex_region ( int surf_idx, int offset, PackedByteArray data )

Property Descriptions

Default

1

Setter

set_blend_shape_mode(value)

Getter

get_blend_shape_mode()

Sets the blend shape mode to one of BlendShapeMode.


Default

AABB(0, 0, 0, 0, 0, 0)

Setter

set_custom_aabb(value)

Getter

get_custom_aabb()

Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.


Setter

set_shadow_mesh(value)

Getter

get_shadow_mesh()

Method Descriptions

Adds name for a blend shape that will be added with add_surface_from_arrays. Must be called before surface is added.


Creates a new surface.

Surfaces are created to be rendered using a primitive, which may be any of the types defined in PrimitiveType. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) Mesh.get_surface_count will become the surf_idx for this new surface.

The arrays argument is an array of arrays. See ArrayType for the values used in this array. For example, arrays[0] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for Mesh.ARRAY_INDEX if it is used.


  • void clear_blend_shapes ( )

Removes all blend shapes from this ArrayMesh.


  • void clear_surfaces ( )

Removes all surfaces from this ArrayMesh.


  • int get_blend_shape_count ( ) const

Returns the number of blend shapes that the ArrayMesh holds.


Returns the name of the blend shape at this index.


Will perform a UV unwrap on the ArrayMesh to prepare the mesh for lightmapping.


  • void regen_normal_maps ( )

Will regenerate normal maps for the ArrayMesh.


Sets the name of the blend shape at this index.


  • int surface_find_by_name ( String name ) const

Returns the index of the first surface with this name held within this ArrayMesh. If none are found, -1 is returned.


  • int surface_get_array_index_len ( int surf_idx ) const

Returns the length in indices of the index array in the requested surface (see add_surface_from_arrays).


  • int surface_get_array_len ( int surf_idx ) const

Returns the length in vertices of the vertex array in the requested surface (see add_surface_from_arrays).


  • int surface_get_format ( int surf_idx ) const

Returns the format mask of the requested surface (see add_surface_from_arrays).


  • String surface_get_name ( int surf_idx ) const

Gets the name assigned to this surface.


Returns the primitive type of the requested surface (see add_surface_from_arrays).


  • void surface_set_name ( int surf_idx, String name )

Sets a name for a given surface.