CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

int

radial_segments

12

float

radius

1.0

int

rings

6

bool

smooth_faces

true

Property Descriptions

Setter

set_material(value)

Getter

get_material()

The material used to render the sphere.


  • int radial_segments

Default

12

Setter

set_radial_segments(value)

Getter

get_radial_segments()

Number of vertical slices for the sphere.


Default

1.0

Setter

set_radius(value)

Getter

get_radius()

Radius of the sphere.


Default

6

Setter

set_rings(value)

Getter

get_rings()

Number of horizontal slices for the sphere.


Default

true

Setter

set_smooth_faces(value)

Getter

get_smooth_faces()

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.