Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

int

radial_segments

12

float

radius

0.5

int

rings

6

bool

smooth_faces

true


Property Descriptions

Material material

The material used to render the sphere.


int radial_segments = 12

  • void set_radial_segments ( int value )

  • int get_radial_segments ( )

Number of vertical slices for the sphere.


float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

Radius of the sphere.


int rings = 6

  • void set_rings ( int value )

  • int get_rings ( )

Number of horizontal slices for the sphere.


bool smooth_faces = true

  • void set_smooth_faces ( bool value )

  • bool get_smooth_faces ( )

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.