OpenXRActionSet

Inherits: Resource < RefCounted < Object

Collection of OpenXRAction resources that make up an action set.

Description

Action sets in OpenXR define a collection of actions that can be activated in unison. This allows games to easily change between different states that require different inputs or need to reinterpret inputs. For instance we could have an action set that is active when a menu is open, an action set that is active when the player is freely walking around and an action set that is active when the player is controlling a vehicle.

Action sets can contain the same action with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active.

Properties

Array

actions

[]

String

localized_name

""

int

priority

0

Methods

void

add_action ( OpenXRAction action )

int

get_action_count ( ) const

void

remove_action ( OpenXRAction action )

Property Descriptions

Default

[]

Setter

set_actions(value)

Getter

get_actions()

Collection of actions for this action set.


Default

""

Setter

set_localized_name(value)

Getter

get_localized_name()

The localised name of this action set.


Default

0

Setter

set_priority(value)

Getter

get_priority()

The priority for this action set.

Method Descriptions

Add an action to this action set.


  • int get_action_count ( ) const

Retrieve the number of actions in our action set.


Remove an action from this action set.