Defines a 2D collision polygon.
In the editor, a CollisionPolygon2D can be generated from a Sprite2D's outline by selecting a Sprite2D node, going to the Sprite2D menu at the top of the 2D editor viewport then choosing Create CollisionPolygon2D Sibling.
BuildMode BUILD_SOLIDS =
Collisions will include the polygon and its contained area.
BuildMode BUILD_SEGMENTS =
Collisions will only include the polygon edges.
BuildMode build_mode =
Collision build mode. Use one of the BuildMode constants.
bool disabled =
true, no collisions will be detected.
bool one_way_collision =
true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
Note: This property has no effect if this CollisionPolygon2D is a child of an Area2D node.
float one_way_collision_margin =
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
PackedVector2Array polygon =
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PackedVector2Array, not a reference.