Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A node used to preload sub-resources inside a scene.
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.
get_resource_list ( ) const
Adds a resource to the preloader with the given
name. If a resource with the given
name already exists, the new resource will be renamed to "
name N" where N is an incrementing number starting from 2.
Returns the resource associated to
PackedStringArray get_resource_list ( ) const
Returns the list of resources inside the preloader.
true if the preloader contains a resource associated to
void remove_resource ( StringName name )
Removes the resource associated to
name from the preloader.
Renames a resource inside the preloader from