ResourcePreloader

Inherits: Node < Object

Resource Preloader Node.

Description

This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.

GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.

Methods

void add_resource ( StringName name, Resource resource )
Resource get_resource ( StringName name ) const
PackedStringArray get_resource_list ( ) const
bool has_resource ( StringName name ) const
void remove_resource ( StringName name )
void rename_resource ( StringName name, StringName newname )

Method Descriptions

Adds a resource to the preloader with the given name. If a resource with the given name already exists, the new resource will be renamed to "name N" where N is an incrementing number starting from 2.


Returns the resource associated to name.


Returns the list of resources inside the preloader.


Returns true if the preloader contains a resource associated to name.


Removes the resource associated to name from the preloader.


Renames a resource inside the preloader from name to newname.