Setting up the project

In this short first part, we'll set up and organize the project.

Launch Godot and create a new project.

../../_images/new-project-button.png

If you haven't already, download dodge_assets.zip. The archive contains the images and sounds you'll be using to make the game. Extract the archive and move the art/ and fonts/ directories to your project's directory.

Your project folder should look like this.

../../_images/folder-content.png

This game is designed for portrait mode, so we need to adjust the size of the game window. Click on Project -> Project Settings to open the project settings window and in the left column, open the Display -> Window tab. There, set "Width" to 480 and "Height" to 720.

../../_images/setting-project-width-and-height.png

Also, scroll down to the bottom of the section and, under the "Stretch" options, set Mode to "2d" and Aspect to "keep". This ensures that the game scales consistently on different sized screens.

../../_images/setting-stretch-mode.png

Organizing the project

In this project, we will make 3 independent scenes: Player, Mob, and HUD, which we will combine into the game's Main scene.

In a larger project, it might be useful to create folders to hold the various scenes and their scripts, but for this relatively small game, you can save your scenes and scripts in the project's root folder, identified by res://. You can see your project folders in the FileSystem dock in the lower left corner:

../../_images/filesystem_dock.png

With the project in place, we're ready to design the player scene in the next lesson.