CapsuleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

Capsule shape resource for 2D physics.

Description

2D capsule shape to be added as a direct child of a PhysicsBody2D or Area2D using a CollisionShape2D node. In 2D, a capsule is a rectangle shape with half-circles at both ends.

Performance: Being a primitive collision shape, CapsuleShape2D is fast to check collisions against (though not as fast as CircleShape2D).

Properties

float

height

30.0

float

radius

10.0


Property Descriptions

float height = 30.0

  • void set_height ( float value )

  • float get_height ( )

The capsule's height.


float radius = 10.0

  • void set_radius ( float value )

  • float get_radius ( )

The capsule's radius.