Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualInstance3D < Node3D < Node < Object

Captures its surroundings to create fast, accurate reflections from a given point.


Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.

The ReflectionProbe is used to create high-quality reflections at a low performance cost (when update_mode is UPDATE_ONCE). ReflectionProbes can be blended together and with the rest of the scene smoothly. ReflectionProbes can also be