Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: Node2D < CanvasItem < Node < Object
Node that represents collision shape data in 2D space.
Editor facility for creating and editing collision shapes in 2D space. Set the shape property to configure the shape.
You can use this node to represent all sorts of collision shapes, for example, add this to an Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object.
Color debug_color =
Color(0, 0, 0, 1)
The collision shape debug color.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The
Color(0, 0, 0, 1) value documented here is a placeholder, and not the actual default debug color.
bool disabled =
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
bool one_way_collision =
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
float one_way_collision_margin =
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
The actual shape owned by this collision shape.