Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PhysicsServer3DRenderingServerHandler¶
Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.
Methods¶
void |
|
void |
_set_normal(vertex_id: int, normal: Vector3) virtual |
void |
_set_vertex(vertex_id: int, vertex: Vector3) virtual |
void |
|
void |
set_normal(vertex_id: int, normal: Vector3) |
void |
set_vertex(vertex_id: int, vertex: Vector3) |
Method Descriptions¶
void _set_aabb(aabb: AABB) virtual
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal(vertex_id: int, normal: Vector3) virtual
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The normal
parameter used to be of type const void*
prior to Godot 4.2.
void _set_vertex(vertex_id: int, vertex: Vector3) virtual
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The vertex
parameter used to be of type const void*
prior to Godot 4.2.
void set_aabb(aabb: AABB)
Sets the bounding box for the SoftBody3D.
void set_normal(vertex_id: int, normal: Vector3)
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id
.
void set_vertex(vertex_id: int, vertex: Vector3)
Sets the position for the SoftBody3D vertex at the index specified by vertex_id
.