Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

EditorExportPlatform

Inherits: RefCounted < Object

Inherited By: EditorExportPlatformAndroid, EditorExportPlatformIOS, EditorExportPlatformMacOS, EditorExportPlatformPC, EditorExportPlatformWeb

Identifies a supported export platform, and internally provides the functionality of exporting to that platform.

Description

Base resource that provides the functionality of exporting a release build of a project to a platform, from the editor. Stores platform-specific metadata such as the name and supported features of the platform, and performs the exporting of projects, PCK files, and ZIP files. Uses an export template for the platform provided at the time of project exporting.

Used in scripting by EditorExportPlugin to configure platform-specific customization of scenes and resources. See EditorExportPlugin._begin_customize_scenes and EditorExportPlugin._begin_customize_resources for more details.

Tutorials

Methods

String

get_os_name() const


Method Descriptions

String get_os_name() const

Returns the name of the export operating system handled by this EditorExportPlatform class, as a friendly string. Possible return values are Windows, Linux, macOS, Android, iOS, and Web.


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