Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleSphereEmitter

A base class for particle emitters.


Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.





Property Descriptions

bool mode_2d = false

  • void set_mode_2d(value: bool)

  • bool is_mode_2d()

If true, the result of this emitter is projected to 2D space. By default it is false and meant for use in 3D space.

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