Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Cuboid shape for use with occlusion culling in OccluderInstance3D.
BoxOccluder3D stores a cuboid shape that can be used by the engine's occlusion culling system.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
Vector3 size =
Vector3(1, 1, 1)
The box's size in 3D units.