Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNodeTextureParameter < VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

Performs a uniform texture lookup with triplanar within the visual shader graph.


Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping.

User-contributed notes

Please read the User-contributed notes policy before submitting a comment.