Attention: Here be dragons
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Inherits: Node2D < CanvasItem < Node < Object
Node used for displaying a Mesh in 2D.
Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.
texture_changed ( )
Emitted when the texture is changed.
The Mesh that will be drawn by the MeshInstance2D.
The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as
TEXTURE in CanvasItem shader.