MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node used for displaying a Mesh in 2D.

Description

Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.

Tutorials

Properties

Mesh

mesh

Texture2D

normal_map

Texture2D

texture

Signals

  • texture_changed ( )

Emitted when the texture is changed.

Property Descriptions

Setter

set_mesh(value)

Getter

get_mesh()

The Mesh that will be drawn by the MeshInstance2D.


Setter

set_normal_map(value)

Getter

get_normal_map()

The normal map that will be used if using the default CanvasItemMaterial.

Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.


Setter

set_texture(value)

Getter

get_texture()

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.