AnimatableBody3D

Inherits: StaticBody3D < PhysicsBody3D < CollisionObject3D < Node3D < Node < Object

Physics body for 3D physics which moves only by script or animation. Useful for moving platforms and doors.

Description

Animatable body for 3D physics.

An animatable body can't be moved by external forces or contacts, but can be moved by script or animation to affect other bodies in its path. It is ideal for implementing moving objects in the environment, such as moving platforms or doors.

When the body is moved manually, either from code or from an AnimationPlayer (with AnimationPlayer.playback_process_mode set to physics), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).

Properties

bool

sync_to_physics

true

Property Descriptions

  • bool sync_to_physics

Default

true

Setter

set_sync_to_physics(value)

Getter

is_sync_to_physics_enabled()

If true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with PhysicsBody3D.move_and_collide.