Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: StaticBody3D < PhysicsBody3D < CollisionObject3D < Node3D < Node < Object
A 3D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.
An animatable 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationPlayers (with AnimationPlayer.playback_process_mode set to
ANIMATION_PROCESS_PHYSICS), and RemoteTransform3D.
When AnimatableBody3D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
bool sync_to_physics =
true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with PhysicsBody3D.move_and_collide.