CSGCylinder3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

bool

cone

false

float

height

2.0

Material

material

float

radius

0.5

int

sides

8

bool

smooth_faces

true

Property Descriptions

Default

false

Setter

set_cone(value)

Getter

is_cone()

If true a cone is created, the radius will only apply to one side.


Default

2.0

Setter

set_height(value)

Getter

get_height()

The height of the cylinder.


Setter

set_material(value)

Getter

get_material()

The material used to render the cylinder.


Default

0.5

Setter

set_radius(value)

Getter

get_radius()

The radius of the cylinder.


Default

8

Setter

set_sides(value)

Getter

get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


Default

true

Setter

set_smooth_faces(value)

Getter

get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.