Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A CSG Cylinder shape.
This node allows you to create a cylinder (or cone) for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
bool cone =
true a cone is created, the radius will only apply to one side.
float height =
The height of the cylinder.
The material used to render the cylinder.
float radius =
The radius of the cylinder.
int sides =
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
bool smooth_faces =
true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If
false the cylinder will have a flat shaded look.