LightOccluder2D¶
Inherits: Node2D < CanvasItem < Node < Object
Occludes light cast by a Light2D, casting shadows.
Description¶
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Tutorials¶
Properties¶
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Property Descriptions¶
OccluderPolygon2D occluder
Setter |
set_occluder_polygon(value) |
Getter |
get_occluder_polygon() |
The OccluderPolygon2D used to compute the shadow.
int occluder_light_mask
Default |
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Setter |
set_occluder_light_mask(value) |
Getter |
get_occluder_light_mask() |
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
bool sdf_collision
Default |
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Setter |
set_as_sdf_collision(value) |
Getter |
is_set_as_sdf_collision() |