LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Occludes light cast by a Light2D, casting shadows.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Property Descriptions

Setter

set_occluder_polygon(value)

Getter

get_occluder_polygon()

The OccluderPolygon2D used to compute the shadow.


  • int occluder_light_mask

Default

1

Setter

set_occluder_light_mask(value)

Getter

get_occluder_light_mask()

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).


  • bool sdf_collision

Default

true

Setter

set_as_sdf_collision(value)

Getter

is_set_as_sdf_collision()