Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeSDFRaymarch

Inherits: VisualShaderNode < Resource < RefCounted < Object

SDF raymarching algorithm to be used within the visual shader graph.

Description

Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.