Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Inherits: VisualShaderNode < Resource < RefCounted < Object
SDF raymarching algorithm to be used within the visual shader graph.
Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.