Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

OpenXRInterface

Inherits: XRInterface < RefCounted < Object

Our OpenXR interface.

Description

The OpenXR interface allows Godot to interact with OpenXR runtimes and make it possible to create XR experiences and games.

Due to the needs of OpenXR this interface works slightly different than other plugin based XR interfaces. It needs to be initialized when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset.

Tutorials

Properties

float

display_refresh_rate

0.0

bool

foveation_dynamic

false

int

foveation_level

0

float

render_target_size_multiplier

1.0

float

vrs_min_radius

20.0

float

vrs_strength

1.0

Methods

Array

get_action_sets() const

Array

get_available_display_refresh_rates() const

Vector3

get_hand_joint_angular_velocity(hand: Hand, joint: HandJoints) const

BitField[HandJointFlags]

get_hand_joint_flags(hand: Hand, joint: HandJoints) const

Vector3

get_hand_joint_linear_velocity(hand: Hand, joint: HandJoints) const

Vector3

get_hand_joint_position(hand: Hand, joint: HandJoints) const

float

get_hand_joint_radius(hand: Hand, joint: HandJoints) const

Quaternion

get_hand_joint_rotation(hand: Hand, joint: HandJoints) const

HandTrackedSource

get_hand_tracking_source(hand: Hand) const

HandMotionRange

get_motion_range(hand: Hand) const

SessionState

get_session_state()

bool

is_action_set_active(name: String) const

bool

is_eye_gaze_interaction_supported()

bool

is_foveation_supported() const

bool

is_hand_interaction_supported() const

bool

is_hand_tracking_supported()

void

set_action_set_active(name: String, active: bool)

void

set_cpu_level(level: PerfSettingsLevel)

void

set_gpu_level(level: PerfSettingsLevel)

void

set_motion_range(hand: Hand, motion_range: HandMotionRange)


Signals

cpu_level_changed(sub_domain: int, from_level: int, to_level: int) 🔗

Informs the device CPU performance level has changed in the specified subdomain.


gpu_level_changed(sub_domain: int, from_level: int, to_level: int) 🔗

Informs the device GPU performance level has changed in the specified subdomain.


instance_exiting() 🔗

Informs our OpenXR instance is exiting.


pose_recentered() 🔗

Informs the user queued a recenter of the player position.


refresh_rate_changed(refresh_rate: float) 🔗

Informs the user the HMD refresh rate has changed.

Note: Only emitted if XR runtime supports the refresh rate extension.


session_begun() 🔗

Informs our OpenXR session has been started.


session_focussed() 🔗

Informs our OpenXR session now has focus, for example output is sent to the HMD and we're receiving XR input.


session_loss_pending() 🔗

Informs our OpenXR session is in the process of being lost.


session_stopping() 🔗

Informs our OpenXR session is stopping.


session_synchronized() 🔗

Informs our OpenXR session has been synchronized.


session_visible() 🔗

Informs our OpenXR session is now visible, for example output is sent to the HMD but we don't receive XR input.


Enumerations

enum SessionState: 🔗

SessionState SESSION_STATE_UNKNOWN = 0

The state of the session is unknown, we haven't tried setting up OpenXR yet.

SessionState SESSION_STATE_IDLE = 1

The initial state after the OpenXR session is created or after the session is destroyed.

SessionState SESSION_STATE_READY = 2

OpenXR is ready to begin our session. session_begun is emitted when we change to this state.

SessionState SESSION_STATE_SYNCHRONIZED = 3

The application has synched its frame loop with the runtime but we're not rendering anything. session_synchronized is emitted when we change to this state.

SessionState SESSION_STATE_VISIBLE = 4

The application has synched its frame loop with the runtime and we're rendering output to the user, however we receive no user input. session_visible is emitted when we change to this state.

Note: This is the current state just before we get the focused state, whenever the user opens a system menu, switches to another application, or takes off their headset.

SessionState SESSION_STATE_FOCUSED = 5

The application has synched its frame loop with the runtime, we're rendering output to the user and we're receiving XR input. session_focussed is emitted when we change to this state.

Note: This is the state OpenXR will be in when the user can fully interact with your game.

SessionState SESSION_STATE_STOPPING = 6

Our session is being stopped. session_stopping is emitted when we change to this state.

SessionState SESSION_STATE_LOSS_PENDING = 7

The session is about to be lost. session_loss_pending is emitted when we change to this state.

SessionState SESSION_STATE_EXITING = 8

The OpenXR instance is about to be destroyed and we're existing. instance_exiting is emitted when we change to this state.


enum Hand: 🔗

Hand HAND_LEFT = 0

Left hand.

Hand HAND_RIGHT = 1

Right hand.

Hand HAND_MAX = 2

Maximum value for the hand enum.


enum HandMotionRange: 🔗

HandMotionRange HAND_MOTION_RANGE_UNOBSTRUCTED = 0

Full hand range, if user closes their hands, we make a full fist.

HandMotionRange HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER = 1

Conform to controller, if user closes their hands, the tracked data conforms to the shape of the controller.

HandMotionRange HAND_MOTION_RANGE_MAX = 2

Maximum value for the motion range enum.


enum HandTrackedSource: 🔗

HandTrackedSource HAND_TRACKED_SOURCE_UNKNOWN = 0

The source of hand tracking data is unknown (the extension is likely unsupported).

HandTrackedSource HAND_TRACKED_SOURCE_UNOBSTRUCTED = 1

The source of hand tracking is unobstructed, this means that an accurate method of hand tracking is used, e.g. optical hand tracking, data gloves, etc.

HandTrackedSource HAND_TRACKED_SOURCE_CONTROLLER = 2

The source of hand tracking is a controller, bone positions are inferred from controller inputs.

HandTrackedSource HAND_TRACKED_SOURCE_MAX = 3

Represents the size of the HandTrackedSource enum.


enum HandJoints: 🔗

HandJoints HAND_JOINT_PALM = 0

Palm joint.

HandJoints HAND_JOINT_WRIST = 1

Wrist joint.

HandJoints HAND_JOINT_THUMB_METACARPAL = 2

Thumb metacarpal joint.

HandJoints HAND_JOINT_THUMB_PROXIMAL = 3

Thumb proximal joint.

HandJoints HAND_JOINT_THUMB_DISTAL = 4

Thumb distal joint.

HandJoints HAND_JOINT_THUMB_TIP = 5

Thumb tip joint.

HandJoints HAND_JOINT_INDEX_METACARPAL = 6

Index finger metacarpal joint.

HandJoints HAND_JOINT_INDEX_PROXIMAL = 7

Index finger phalanx proximal joint.

HandJoints HAND_JOINT_INDEX_INTERMEDIATE = 8

Index finger phalanx intermediate joint.

HandJoints HAND_JOINT_INDEX_DISTAL = 9

Index finger phalanx distal joint.

HandJoints HAND_JOINT_INDEX_TIP = 10

Index finger tip joint.

HandJoints HAND_JOINT_MIDDLE_METACARPAL = 11

Middle finger metacarpal joint.

HandJoints HAND_JOINT_MIDDLE_PROXIMAL = 12

Middle finger phalanx proximal joint.

HandJoints HAND_JOINT_MIDDLE_INTERMEDIATE = 13

Middle finger phalanx intermediate joint.

HandJoints HAND_JOINT_MIDDLE_DISTAL = 14

Middle finger phalanx distal joint.

HandJoints HAND_JOINT_MIDDLE_TIP = 15

Middle finger tip joint.

HandJoints HAND_JOINT_RING_METACARPAL = 16

Ring finger metacarpal joint.

HandJoints HAND_JOINT_RING_PROXIMAL = 17

Ring finger phalanx proximal joint.

HandJoints HAND_JOINT_RING_INTERMEDIATE = 18

Ring finger phalanx intermediate joint.

HandJoints HAND_JOINT_RING_DISTAL = 19

Ring finger phalanx distal joint.

HandJoints HAND_JOINT_RING_TIP = 20

Ring finger tip joint.

HandJoints HAND_JOINT_LITTLE_METACARPAL = 21

Pinky finger metacarpal joint.

HandJoints HAND_JOINT_LITTLE_PROXIMAL = 22

Pinky finger phalanx proximal joint.

HandJoints HAND_JOINT_LITTLE_INTERMEDIATE = 23

Pinky finger phalanx intermediate joint.

HandJoints HAND_JOINT_LITTLE_DISTAL = 24

Pinky finger phalanx distal joint.

HandJoints HAND_JOINT_LITTLE_TIP = 25

Pinky finger tip joint.

HandJoints HAND_JOINT_MAX = 26

Represents the size of the HandJoints enum.


enum PerfSettingsLevel: 🔗

PerfSettingsLevel PERF_SETTINGS_LEVEL_POWER_SAVINGS = 0

The application has entered a non-XR section (head-locked / static screen), during which power savings are to be prioritized.

PerfSettingsLevel PERF_SETTINGS_LEVEL_SUSTAINED_LOW = 1

The application has entered a low and stable complexity section, during which reducing power is more important than occasional late rendering frames.

PerfSettingsLevel PERF_SETTINGS_LEVEL_SUSTAINED_HIGH = 2

The application has entered a high or dynamic complexity section, during which the XR Runtime strives for consistent XR compositing and frame rendering within a thermally sustainable range.

PerfSettingsLevel PERF_SETTINGS_LEVEL_BOOST = 3

The application has entered a section with very high complexity, during which the XR Runtime is allowed to step up beyond the thermally sustainable range.


enum PerfSettingsSubDomain: 🔗

PerfSettingsSubDomain PERF_SETTINGS_SUB_DOMAIN_COMPOSITING = 0

The compositing performance within the runtime has reached a new level.

PerfSettingsSubDomain PERF_SETTINGS_SUB_DOMAIN_RENDERING = 1

The application rendering performance has reached a new level.

PerfSettingsSubDomain PERF_SETTINGS_SUB_DOMAIN_THERMAL = 2

The temperature of the device has reached a new level.


enum PerfSettingsNotificationLevel: 🔗

PerfSettingsNotificationLevel PERF_SETTINGS_NOTIF_LEVEL_NORMAL = 0

The sub-domain has reached a level where no further actions other than currently applied are necessary.

PerfSettingsNotificationLevel PERF_SETTINGS_NOTIF_LEVEL_WARNING = 1

The sub-domain has reached an early warning level where the application should start proactive mitigation actions.

PerfSettingsNotificationLevel PERF_SETTINGS_NOTIF_LEVEL_IMPAIRED = 2

The sub-domain has reached a critical level where the application should start drastic mitigation actions.


flags HandJointFlags: 🔗

HandJointFlags HAND_JOINT_NONE = 0

No flags are set.

HandJointFlags HAND_JOINT_ORIENTATION_VALID = 1

If set, the orientation data is valid, otherwise, the orientation data is unreliable and should not be used.

HandJointFlags HAND_JOINT_ORIENTATION_TRACKED = 2

If set, the orientation data comes from tracking data, otherwise, the orientation data contains predicted data.

HandJointFlags HAND_JOINT_POSITION_VALID = 4

If set, the positional data is valid, otherwise, the positional data is unreliable and should not be used.

HandJointFlags HAND_JOINT_POSITION_TRACKED = 8

If set, the positional data comes from tracking data, otherwise, the positional data contains predicted data.

HandJointFlags HAND_JOINT_LINEAR_VELOCITY_VALID = 16

If set, our linear velocity data is valid, otherwise, the linear velocity data is unreliable and should not be used.

HandJointFlags HAND_JOINT_ANGULAR_VELOCITY_VALID = 32

If set, our angular velocity data is valid, otherwise, the angular velocity data is unreliable and should not be used.


Property Descriptions

float display_refresh_rate = 0.0 🔗

  • void set_display_refresh_rate(value: float)

  • float get_display_refresh_rate()

The display refresh rate for the current HMD. Only functional if this feature is supported by the OpenXR runtime and after the interface has been initialized.


bool foveation_dynamic = false 🔗

  • void set_foveation_dynamic(value: bool)

  • bool get_foveation_dynamic()

Enable dynamic foveation adjustment, the interface must be initialized before this is accessible. If enabled foveation will automatically adjusted between low and foveation_level.

Note: Only works on the Compatibility renderer.


int foveation_level = 0 🔗

  • void set_foveation_level(value: int)

  • int get_foveation_level()

Set foveation level from 0 (off) to 3 (high), the interface must be initialized before this is accessible.

Note: Only works on the Compatibility renderer.


float render_target_size_multiplier = 1.0 🔗

  • void set_render_target_size_multiplier(value: float)

  • float get_render_target_size_multiplier()

The render size multiplier for the current HMD. Must be set before the interface has been initialized.


float vrs_min_radius = 20.0 🔗

  • void set_vrs_min_radius(value: float)

  • float get_vrs_min_radius()

The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.

Note: Mobile and Forward+ renderers only. Requires Viewport.vrs_mode to be set to Viewport.VRS_XR.


float vrs_strength = 1.0 🔗

  • void set_vrs_strength(value: float)

  • float get_vrs_strength()

The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is. This improves performance at the cost of quality.

Note: Mobile and Forward+ renderers only. Requires Viewport.vrs_mode to be set to Viewport.VRS_XR.


Method Descriptions

Array get_action_sets() const 🔗

Returns a list of action sets registered with Godot (loaded from the action map at runtime).


Array get_available_display_refresh_rates() const 🔗

Returns display refresh rates supported by the current HMD. Only returned if this feature is supported by the OpenXR runtime and after the interface has been initialized.


Vector3 get_hand_joint_angular_velocity(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_angular_velocity() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns the angular velocity of a joint (joint) of a hand (hand) as provided by OpenXR. This is relative to XROrigin3D!


BitField[HandJointFlags] get_hand_joint_flags(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_flags() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns flags that inform us of the validity of the tracking data.


Vector3 get_hand_joint_linear_velocity(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_linear_velocity() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns the linear velocity of a joint (joint) of a hand (hand) as provided by OpenXR. This is relative to XROrigin3D without worldscale applied!


Vector3 get_hand_joint_position(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_transform() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns the position of a joint (joint) of a hand (hand) as provided by OpenXR. This is relative to XROrigin3D without worldscale applied!


float get_hand_joint_radius(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_radius() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns the radius of a joint (joint) of a hand (hand) as provided by OpenXR. This is without worldscale applied!


Quaternion get_hand_joint_rotation(hand: Hand, joint: HandJoints) const 🔗

Deprecated: Use XRHandTracker.get_hand_joint_transform() obtained from XRServer.get_tracker() instead.

If handtracking is enabled, returns the rotation of a joint (joint) of a hand (hand) as provided by OpenXR.


HandTrackedSource get_hand_tracking_source(hand: Hand) const 🔗

Deprecated: Use XRHandTracker.hand_tracking_source obtained from XRServer.get_tracker() instead.

If handtracking is enabled and hand tracking source is supported, gets the source of the hand tracking data for hand.


HandMotionRange get_motion_range(hand: Hand) const 🔗

If handtracking is enabled and motion range is supported, gets the currently configured motion range for hand.


SessionState get_session_state() 🔗

Returns the current state of our OpenXR session.


bool is_action_set_active(name: String) const 🔗

Returns true if the given action set is active.


bool is_eye_gaze_interaction_supported() 🔗

Returns the capabilities of the eye gaze interaction extension.

Note: This only returns a valid value after OpenXR has been initialized.


bool is_foveation_supported() const 🔗

Returns true if OpenXR's foveation extension is supported, the interface must be initialized before this returns a valid value.

Note: This feature is only available on the Compatibility renderer and currently only available on some stand alone headsets. For Vulkan set Viewport.vrs_mode to VRS_XR on desktop.


bool is_hand_interaction_supported() const 🔗

Returns true if OpenXR's hand interaction profile is supported and enabled.

Note: This only returns a valid value after OpenXR has been initialized.


bool is_hand_tracking_supported() 🔗

Returns true if OpenXR's hand tracking is supported and enabled.

Note: This only returns a valid value after OpenXR has been initialized.


void set_action_set_active(name: String, active: bool) 🔗

Sets the given action set as active or inactive.


void set_cpu_level(level: PerfSettingsLevel) 🔗

Sets the CPU performance level of the OpenXR device.


void set_gpu_level(level: PerfSettingsLevel) 🔗

Sets the GPU performance level of the OpenXR device.


void set_motion_range(hand: Hand, motion_range: HandMotionRange) 🔗

If handtracking is enabled and motion range is supported, sets the currently configured motion range for hand to motion_range.


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