Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Provides parameters for PhysicsDirectSpaceState2D.intersect_point.
By changing various properties of this object, such as the point position, you can configure the parameters for PhysicsDirectSpaceState2D.intersect_point.
int canvas_instance_id =
If different from
0, restricts the query to a specific canvas layer specified by its instance ID. See Object.get_instance_id.
0, restricts the query to the Viewport's default canvas layer.
bool collide_with_areas =
true, the query will take Area2Ds into account.
bool collide_with_bodies =
true, the query will take PhysicsBody2Ds into account.
int collision_mask =
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID exclude =
Vector2 position =
The position being queried for, in global coordinates.