Attention
You are reading the latest
(unstable) version of this documentation, which may document features not available
or compatible with Godot 3.x.
Checking the stable version of the documentation...
Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0
. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
PhysicsPointQueryParameters2D¶
Inherits: RefCounted < Object
Parameters to be sent to a 2D point physics query.
Description¶
This class contains the position and other parameters to be used for PhysicsDirectSpaceState2D.intersect_point.
Properties¶
|
||
|
||
|
||
|
||
|
||
|
Property Descriptions¶
int canvas_instance_id = 0
If different from 0
, restricts the query to a specific canvas layer specified by its instance ID. See Object.get_instance_id.
If 0
, restricts the query to the Viewport's default canvas layer.
bool collide_with_areas = false
If true
, the query will take Area2Ds into account.
bool collide_with_bodies = true
If true
, the query will take PhysicsBody2Ds into account.
int collision_mask = 4294967295
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID[] exclude = []
The list of object RIDs that will be excluded from collisions. Use CollisionObject2D.get_rid to get the RID associated with a CollisionObject2D-derived node.
Vector2 position = Vector2(0, 0)
The position being queried for, in global coordinates.