Image[] |
bake_render_uv2 ( RID base, Array material_overrides, Vector2i image_size ) |
RID |
camera_create ( ) |
RID |
camera_effects_create ( ) |
void |
camera_effects_set_custom_exposure ( RID camera_effects, bool enable, float exposure ) |
void |
camera_effects_set_dof_blur ( RID camera_effects, bool far_enable, float far_distance, float far_transition, bool near_enable, float near_distance, float near_transition, float amount ) |
void |
camera_effects_set_dof_blur_bokeh_shape ( DOFBokehShape shape ) |
void |
camera_effects_set_dof_blur_quality ( DOFBlurQuality quality, bool use_jitter ) |
void |
camera_set_camera_effects ( RID camera, RID effects ) |
void |
camera_set_cull_mask ( RID camera, int layers ) |
void |
camera_set_environment ( RID camera, RID env ) |
void |
camera_set_frustum ( RID camera, float size, Vector2 offset, float z_near, float z_far ) |
void |
camera_set_orthogonal ( RID camera, float size, float z_near, float z_far ) |
void |
camera_set_perspective ( RID camera, float fovy_degrees, float z_near, float z_far ) |
void |
camera_set_transform ( RID camera, Transform3D transform ) |
void |
camera_set_use_vertical_aspect ( RID camera, bool enable ) |
RID |
canvas_create ( ) |
void |
canvas_item_add_circle ( RID item, Vector2 pos, float radius, Color color ) |
void |
canvas_item_add_clip_ignore ( RID item, bool ignore ) |
void |
canvas_item_add_line ( RID item, Vector2 from, Vector2 to, Color color, float width=1.0 ) |
void |
canvas_item_add_mesh ( RID item, RID mesh, Transform2D transform=Transform2D(1, 0, 0, 1, 0, 0), Color modulate=Color(1, 1, 1, 1), RID texture ) |
void |
canvas_item_add_msdf_texture_rect_region ( RID item, Rect2 rect, RID texture, Rect2 src_rect, Color modulate=Color(1, 1, 1, 1), int outline_size=0, float px_range=1.0 ) |
void |
canvas_item_add_multimesh ( RID item, RID mesh, RID texture ) |
void |
canvas_item_add_nine_patch ( RID item, Rect2 rect, Rect2 source, RID texture, Vector2 topleft, Vector2 bottomright, NinePatchAxisMode x_axis_mode=0, NinePatchAxisMode y_axis_mode=0, bool draw_center=true, Color modulate=Color(1, 1, 1, 1) ) |
void |
canvas_item_add_particles ( RID item, RID particles, RID texture ) |
void |
canvas_item_add_polygon ( RID item, PackedVector2Array points, PackedColorArray colors, PackedVector2Array uvs=PackedVector2Array(), RID texture ) |
void |
canvas_item_add_polyline ( RID item, PackedVector2Array points, PackedColorArray colors, float width=1.0, bool antialiased=false ) |
void |
canvas_item_add_primitive ( RID item, PackedVector2Array points, PackedColorArray colors, PackedVector2Array uvs, RID texture, float width=1.0 ) |
void |
canvas_item_add_rect ( RID item, Rect2 rect, Color color ) |
void |
canvas_item_add_set_transform ( RID item, Transform2D transform ) |
void |
canvas_item_add_texture_rect ( RID item, Rect2 rect, RID texture, bool tile=false, Color modulate=Color(1, 1, 1, 1), bool transpose=false ) |
void |
canvas_item_add_texture_rect_region ( RID item, Rect2 rect, RID texture, Rect2 src_rect, Color modulate=Color(1, 1, 1, 1), bool transpose=false, bool clip_uv=true ) |
void |
canvas_item_add_triangle_array ( RID item, PackedInt32Array indices, PackedVector2Array points, PackedColorArray colors, PackedVector2Array uvs=PackedVector2Array(), PackedInt32Array bones=PackedInt32Array(), PackedFloat32Array weights=PackedFloat32Array(), RID texture, int count=-1 ) |
void |
canvas_item_clear ( RID item ) |
RID |
canvas_item_create ( ) |
void |
canvas_item_set_canvas_group_mode ( RID item, CanvasGroupMode mode, float clear_margin=5.0, bool fit_empty=false, float fit_margin=0.0, bool blur_mipmaps=false ) |
void |
canvas_item_set_clip ( RID item, bool clip ) |
void |
canvas_item_set_copy_to_backbuffer ( RID item, bool enabled, Rect2 rect ) |
void |
canvas_item_set_custom_rect ( RID item, bool use_custom_rect, Rect2 rect=Rect2(0, 0, 0, 0) ) |
void |
canvas_item_set_default_texture_filter ( RID item, CanvasItemTextureFilter filter ) |
void |
canvas_item_set_default_texture_repeat ( RID item, CanvasItemTextureRepeat repeat ) |
void |
canvas_item_set_distance_field_mode ( RID item, bool enabled ) |
void |
canvas_item_set_draw_behind_parent ( RID item, bool enabled ) |
void |
canvas_item_set_draw_index ( RID item, int index ) |
void |
canvas_item_set_light_mask ( RID item, int mask ) |
void |
canvas_item_set_material ( RID item, RID material ) |
void |
canvas_item_set_modulate ( RID item, Color color ) |
void |
canvas_item_set_parent ( RID item, RID parent ) |
void |
canvas_item_set_self_modulate ( RID item, Color color ) |
void |
canvas_item_set_sort_children_by_y ( RID item, bool enabled ) |
void |
canvas_item_set_transform ( RID item, Transform2D transform ) |
void |
canvas_item_set_use_parent_material ( RID item, bool enabled ) |
void |
canvas_item_set_visibility_notifier ( RID item, bool enable, Rect2 area, Callable enter_callable, Callable exit_callable ) |
void |
canvas_item_set_visible ( RID item, bool visible ) |
void |
canvas_item_set_z_as_relative_to_parent ( RID item, bool enabled ) |
void |
canvas_item_set_z_index ( RID item, int z_index ) |
void |
canvas_light_attach_to_canvas ( RID light, RID canvas ) |
RID |
canvas_light_create ( ) |
void |
canvas_light_occluder_attach_to_canvas ( RID occluder, RID canvas ) |
RID |
canvas_light_occluder_create ( ) |
void |
canvas_light_occluder_set_as_sdf_collision ( RID occluder, bool enable ) |
void |
canvas_light_occluder_set_enabled ( RID occluder, bool enabled ) |
void |
canvas_light_occluder_set_light_mask ( RID occluder, int mask ) |
void |
canvas_light_occluder_set_polygon ( RID occluder, RID polygon ) |
void |
canvas_light_occluder_set_transform ( RID occluder, Transform2D transform ) |
void |
canvas_light_set_color ( RID light, Color color ) |
void |
canvas_light_set_enabled ( RID light, bool enabled ) |
void |
canvas_light_set_energy ( RID light, float energy ) |
void |
canvas_light_set_height ( RID light, float height ) |
void |
canvas_light_set_item_cull_mask ( RID light, int mask ) |
void |
canvas_light_set_item_shadow_cull_mask ( RID light, int mask ) |
void |
canvas_light_set_layer_range ( RID light, int min_layer, int max_layer ) |
void |
canvas_light_set_mode ( RID light, CanvasLightMode mode ) |
void |
canvas_light_set_shadow_color ( RID light, Color color ) |
void |
canvas_light_set_shadow_enabled ( RID light, bool enabled ) |
void |
canvas_light_set_shadow_filter ( RID light, CanvasLightShadowFilter filter ) |
void |
canvas_light_set_shadow_smooth ( RID light, float smooth ) |
void |
canvas_light_set_texture ( RID light, RID texture ) |
void |
canvas_light_set_texture_offset ( RID light, Vector2 offset ) |
void |
canvas_light_set_texture_scale ( RID light, float scale ) |
void |
canvas_light_set_transform ( RID light, Transform2D transform ) |
void |
canvas_light_set_z_range ( RID light, int min_z, int max_z ) |
RID |
canvas_occluder_polygon_create ( ) |
void |
canvas_occluder_polygon_set_cull_mode ( RID occluder_polygon, CanvasOccluderPolygonCullMode mode ) |
void |
canvas_occluder_polygon_set_shape ( RID occluder_polygon, PackedVector2Array shape, bool closed ) |
void |
canvas_set_disable_scale ( bool disable ) |
void |
canvas_set_item_mirroring ( RID canvas, RID item, Vector2 mirroring ) |
void |
canvas_set_modulate ( RID canvas, Color color ) |
void |
canvas_set_shadow_texture_size ( int size ) |
RID |
canvas_texture_create ( ) |
void |
canvas_texture_set_channel ( RID canvas_texture, CanvasTextureChannel channel, RID texture ) |
void |
canvas_texture_set_shading_parameters ( RID canvas_texture, Color base_color, float shininess ) |
void |
canvas_texture_set_texture_filter ( RID canvas_texture, CanvasItemTextureFilter filter ) |
void |
canvas_texture_set_texture_repeat ( RID canvas_texture, CanvasItemTextureRepeat repeat ) |
RenderingDevice |
create_local_rendering_device ( ) const |
RID |
decal_create ( ) |
void |
decal_set_albedo_mix ( RID decal, float albedo_mix ) |
void |
decal_set_cull_mask ( RID decal, int mask ) |
void |
decal_set_distance_fade ( RID decal, bool enabled, float begin, float length ) |
void |
decal_set_emission_energy ( RID decal, float energy ) |
void |
decal_set_extents ( RID decal, Vector3 extents ) |
void |
decal_set_fade ( RID decal, float above, float below ) |
void |
decal_set_modulate ( RID decal, Color color ) |
void |
decal_set_normal_fade ( RID decal, float fade ) |
void |
decal_set_texture ( RID decal, DecalTexture type, RID texture ) |
void |
decals_set_filter ( DecalFilter filter ) |
RID |
directional_light_create ( ) |
void |
directional_shadow_atlas_set_size ( int size, bool is_16bits ) |
void |
directional_shadow_quality_set ( ShadowQuality quality ) |
Image |
environment_bake_panorama ( RID environment, bool bake_irradiance, Vector2i size ) |
RID |
environment_create ( ) |
void |
environment_glow_set_use_bicubic_upscale ( bool enable ) |
void |
environment_glow_set_use_high_quality ( bool enable ) |
void |
environment_set_adjustment ( RID env, bool enable, float brightness, float contrast, float saturation, bool use_1d_color_correction, RID color_correction ) |
void |
environment_set_ambient_light ( RID env, Color color, EnvironmentAmbientSource ambient=0, float energy=1.0, float sky_contibution=0.0, EnvironmentReflectionSource reflection_source=0 ) |
void |
environment_set_background ( RID env, EnvironmentBG bg ) |
void |
environment_set_bg_color ( RID env, Color color ) |
void |
environment_set_bg_energy ( RID env, float energy ) |
void |
environment_set_canvas_max_layer ( RID env, int max_layer ) |
void |
environment_set_fog ( RID env, bool enable, Color light_color, float light_energy, float sun_scatter, float density, float height, float height_density, float aerial_perspective ) |
void |
environment_set_glow ( RID env, bool enable, PackedFloat32Array levels, float intensity, float strength, float mix, float bloom_threshold, EnvironmentGlowBlendMode blend_mode, float hdr_bleed_threshold, float hdr_bleed_scale, float hdr_luminance_cap, float glow_map_strength, RID glow_map ) |
void |
environment_set_sdfgi ( RID env, bool enable, int cascades, float min_cell_size, EnvironmentSDFGIYScale y_scale, bool use_occlusion, float bounce_feedback, bool read_sky, float energy, float normal_bias, float probe_bias ) |
void |
environment_set_sdfgi_frames_to_converge ( EnvironmentSDFGIFramesToConverge frames ) |
void |
environment_set_sdfgi_frames_to_update_light ( EnvironmentSDFGIFramesToUpdateLight frames ) |
void |
environment_set_sdfgi_ray_count ( EnvironmentSDFGIRayCount ray_count ) |
void |
environment_set_sky ( RID env, RID sky ) |
void |
environment_set_sky_custom_fov ( RID env, float scale ) |
void |
environment_set_sky_orientation ( RID env, Basis orientation ) |
void |
environment_set_ssao ( RID env, bool enable, float radius, float intensity, float power, float detail, float horizon, float sharpness, float light_affect, float ao_channel_affect ) |
void |
environment_set_ssao_quality ( EnvironmentSSAOQuality quality, bool half_size, float adaptive_target, int blur_passes, float fadeout_from, float fadeout_to ) |
void |
environment_set_ssil_quality ( EnvironmentSSILQuality quality, bool half_size, float adaptive_target, int blur_passes, float fadeout_from, float fadeout_to ) |
void |
environment_set_ssr ( RID env, bool enable, int max_steps, float fade_in, float fade_out, float depth_tolerance ) |
void |
environment_set_ssr_roughness_quality ( EnvironmentSSRRoughnessQuality quality ) |
void |
environment_set_tonemap ( RID env, EnvironmentToneMapper tone_mapper, float exposure, float white, bool auto_exposure, float min_luminance, float max_luminance, float auto_exp_speed, float auto_exp_grey ) |
void |
environment_set_volumetric_fog ( RID env, bool enable, float density, Color albedo, Color emission, float emission_energy, float anisotropy, float length, float p_detail_spread, float gi_inject, bool temporal_reprojection, float temporal_reprojection_amount, float ambient_inject ) |
void |
environment_set_volumetric_fog_filter_active ( bool active ) |
void |
environment_set_volumetric_fog_volume_size ( int size, int depth ) |
RID |
fog_volume_create ( ) |
void |
fog_volume_set_extents ( RID fog_volume, Vector3 extents ) |
void |
fog_volume_set_material ( RID fog_volume, RID material ) |
void |
fog_volume_set_shape ( RID fog_volume, FogVolumeShape shape ) |
void |
force_draw ( bool swap_buffers=true, float frame_step=0.0 ) |
void |
force_sync ( ) |
void |
free_rid ( RID rid ) |
float |
get_frame_setup_time_cpu ( ) const |
RenderingDevice |
get_rendering_device ( ) const |
int |
get_rendering_info ( RenderingInfo info ) |
RID |
get_test_cube ( ) |
RID |
get_test_texture ( ) |
String |
get_video_adapter_name ( ) const |
DeviceType |
get_video_adapter_type ( ) const |
String |
get_video_adapter_vendor ( ) const |
RID |
get_white_texture ( ) |
void |
gi_set_use_half_resolution ( bool half_resolution ) |
void |
global_variable_add ( StringName name, GlobalVariableType type, Variant default_value ) |
Variant |
global_variable_get ( StringName name ) const |
PackedStringArray |
global_variable_get_list ( ) const |
GlobalVariableType |
global_variable_get_type ( StringName name ) const |
void |
global_variable_remove ( StringName name ) |
void |
global_variable_set ( StringName name, Variant value ) |
void |
global_variable_set_override ( StringName name, Variant value ) |
bool |
has_changed ( ) const |
bool |
has_feature ( Features feature ) const |
bool |
has_os_feature ( String feature ) const |
void |
instance_attach_object_instance_id ( RID instance, int id ) |
void |
instance_attach_skeleton ( RID instance, RID skeleton ) |
RID |
instance_create ( ) |
RID |
instance_create2 ( RID base, RID scenario ) |
Variant |
instance_geometry_get_shader_parameter ( RID instance, StringName parameter ) const |
Variant |
instance_geometry_get_shader_parameter_default_value ( RID instance, StringName parameter ) const |
Array |
instance_geometry_get_shader_parameter_list ( RID instance ) const |
void |
instance_geometry_set_cast_shadows_setting ( RID instance, ShadowCastingSetting shadow_casting_setting ) |
void |
instance_geometry_set_flag ( RID instance, InstanceFlags flag, bool enabled ) |
void |
instance_geometry_set_lightmap ( RID instance, RID lightmap, Rect2 lightmap_uv_scale, int lightmap_slice ) |
void |
instance_geometry_set_lod_bias ( RID instance, float lod_bias ) |
void |
instance_geometry_set_material_overlay ( RID instance, RID material ) |
void |
instance_geometry_set_material_override ( RID instance, RID material ) |
void |
instance_geometry_set_shader_parameter ( RID instance, StringName parameter, Variant value ) |
void |
instance_geometry_set_transparency ( RID instance, float transparency ) |
void |
instance_geometry_set_visibility_range ( RID instance, float min, float max, float min_margin, float max_margin, VisibilityRangeFadeMode fade_mode ) |
void |
instance_set_base ( RID instance, RID base ) |
void |
instance_set_blend_shape_weight ( RID instance, int shape, float weight ) |
void |
instance_set_custom_aabb ( RID instance, AABB aabb ) |
void |
instance_set_extra_visibility_margin ( RID instance, float margin ) |
void |
instance_set_ignore_culling ( RID instance, bool enabled ) |
void |
instance_set_layer_mask ( RID instance, int mask ) |
void |
instance_set_scenario ( RID instance, RID scenario ) |
void |
instance_set_surface_override_material ( RID instance, int surface, RID material ) |
void |
instance_set_transform ( RID instance, Transform3D transform ) |
void |
instance_set_visibility_parent ( RID instance, RID parent ) |
void |
instance_set_visible ( RID instance, bool visible ) |
Array |
instances_cull_aabb ( AABB aabb, RID scenario ) const |
Array |
instances_cull_convex ( Array convex, RID scenario ) const |
Array |
instances_cull_ray ( Vector3 from, Vector3 to, RID scenario ) const |
void |
light_directional_set_blend_splits ( RID light, bool enable ) |
void |
light_directional_set_shadow_mode ( RID light, LightDirectionalShadowMode mode ) |
void |
light_directional_set_sky_only ( RID light, bool enable ) |
void |
light_omni_set_shadow_mode ( RID light, LightOmniShadowMode mode ) |
void |
light_projectors_set_filter ( LightProjectorFilter filter ) |
void |
light_set_bake_mode ( RID light, LightBakeMode bake_mode ) |
void |
light_set_color ( RID light, Color color ) |
void |
light_set_cull_mask ( RID light, int mask ) |
void |
light_set_distance_fade ( RID decal, bool enabled, float begin, float shadow, float length ) |
void |
light_set_max_sdfgi_cascade ( RID light, int cascade ) |
void |
light_set_negative ( RID light, bool enable ) |
void |
light_set_param ( RID light, LightParam param, float value ) |
void |
light_set_projector ( RID light, RID texture ) |
void |
light_set_reverse_cull_face_mode ( RID light, bool enabled ) |
void |
light_set_shadow ( RID light, bool enabled ) |
RID |
lightmap_create ( ) |
PackedInt32Array |
lightmap_get_probe_capture_bsp_tree ( RID lightmap ) const |
PackedVector3Array |
lightmap_get_probe_capture_points ( RID lightmap ) const |
PackedColorArray |
lightmap_get_probe_capture_sh ( RID lightmap ) const |
PackedInt32Array |
lightmap_get_probe_capture_tetrahedra ( RID lightmap ) const |
void |
lightmap_set_probe_bounds ( RID lightmap, AABB bounds ) |
void |
lightmap_set_probe_capture_data ( RID lightmap, PackedVector3Array points, PackedColorArray point_sh, PackedInt32Array tetrahedra, PackedInt32Array bsp_tree ) |
void |
lightmap_set_probe_capture_update_speed ( float speed ) |
void |
lightmap_set_probe_interior ( RID lightmap, bool interior ) |
void |
lightmap_set_textures ( RID lightmap, RID light, bool uses_sh ) |
RID |
make_sphere_mesh ( int latitudes, int longitudes, float radius ) |
RID |
material_create ( ) |
Variant |
material_get_param ( RID material, StringName parameter ) const |
void |
material_set_next_pass ( RID material, RID next_material ) |
void |
material_set_param ( RID material, StringName parameter, Variant value ) |
void |
material_set_render_priority ( RID material, int priority ) |
void |
material_set_shader ( RID shader_material, RID shader ) |
void |
mesh_add_surface ( RID mesh, Dictionary surface ) |
void |
mesh_add_surface_from_arrays ( RID mesh, PrimitiveType primitive, Array arrays, Array blend_shapes=[], Dictionary lods={}, int compress_format=0 ) |
void |
mesh_clear ( RID mesh ) |
RID |
mesh_create ( ) |
RID |
mesh_create_from_surfaces ( Dictionary[] surfaces, int blend_shape_count=0 ) |
int |
mesh_get_blend_shape_count ( RID mesh ) const |
BlendShapeMode |
mesh_get_blend_shape_mode ( RID mesh ) const |
AABB |
mesh_get_custom_aabb ( RID mesh ) const |
Dictionary |
mesh_get_surface ( RID mesh, int surface ) |
int |
mesh_get_surface_count ( RID mesh ) const |
void |
mesh_set_blend_shape_mode ( RID mesh, BlendShapeMode mode ) |
void |
mesh_set_custom_aabb ( RID mesh, AABB aabb ) |
void |
mesh_set_shadow_mesh ( RID mesh, RID shadow_mesh ) |
Array |
mesh_surface_get_arrays ( RID mesh, int surface ) const |
Array |
mesh_surface_get_blend_shape_arrays ( RID mesh, int surface ) const |
int |
mesh_surface_get_format_attribute_stride ( int format, int vertex_count ) const |
int |
mesh_surface_get_format_offset ( int format, int vertex_count, int array_index ) const |
int |
mesh_surface_get_format_skin_stride ( int format, int vertex_count ) const |
int |
mesh_surface_get_format_vertex_stride ( int format, int vertex_count ) const |
RID |
mesh_surface_get_material ( RID mesh, int surface ) const |
void |
mesh_surface_set_material ( RID mesh, int surface, RID material ) |
void |
mesh_surface_update_attribute_region ( RID mesh, int surface, int offset, PackedByteArray data ) |
void |
mesh_surface_update_skin_region ( RID mesh, int surface, int offset, PackedByteArray data ) |
void |
mesh_surface_update_vertex_region ( RID mesh, int surface, int offset, PackedByteArray data ) |
void |
multimesh_allocate_data ( RID multimesh, int instances, MultimeshTransformFormat transform_format, bool color_format=false, bool custom_data_format=false ) |
RID |
multimesh_create ( ) |
AABB |
multimesh_get_aabb ( RID multimesh ) const |
PackedFloat32Array |
multimesh_get_buffer ( RID multimesh ) const |
int |
multimesh_get_instance_count ( RID multimesh ) const |
RID |
multimesh_get_mesh ( RID multimesh ) const |
int |
multimesh_get_visible_instances ( RID multimesh ) const |
Color |
multimesh_instance_get_color ( RID multimesh, int index ) const |
Color |
multimesh_instance_get_custom_data ( RID multimesh, int index ) const |
Transform3D |
multimesh_instance_get_transform ( RID multimesh, int index ) const |
Transform2D |
multimesh_instance_get_transform_2d ( RID multimesh, int index ) const |
void |
multimesh_instance_set_color ( RID multimesh, int index, Color color ) |
void |
multimesh_instance_set_custom_data ( RID multimesh, int index, Color custom_data ) |
void |
multimesh_instance_set_transform ( RID multimesh, int index, Transform3D transform ) |
void |
multimesh_instance_set_transform_2d ( RID multimesh, int index, Transform2D transform ) |
void |
multimesh_set_buffer ( RID multimesh, PackedFloat32Array buffer ) |
void |
multimesh_set_mesh ( RID multimesh, RID mesh ) |
void |
multimesh_set_visible_instances ( RID multimesh, int visible ) |
RID |
occluder_create ( ) |
void |
occluder_set_mesh ( RID occluder, PackedVector3Array vertices, PackedInt32Array indices ) |
RID |
omni_light_create ( ) |
RID |
particles_collision_create ( ) |
void |
particles_collision_height_field_update ( RID particles_collision ) |
void |
particles_collision_set_attractor_attenuation ( RID particles_collision, float curve ) |
void |
particles_collision_set_attractor_directionality ( RID particles_collision, float amount ) |
void |
particles_collision_set_attractor_strength ( RID particles_collision, float setrngth ) |
void |
particles_collision_set_box_extents ( RID particles_collision, Vector3 extents ) |
void |
particles_collision_set_collision_type ( RID particles_collision, ParticlesCollisionType type ) |
void |
particles_collision_set_cull_mask ( RID particles_collision, int mask ) |
void |
particles_collision_set_field_texture ( RID particles_collision, RID texture ) |
void |
particles_collision_set_height_field_resolution ( RID particles_collision, ParticlesCollisionHeightfieldResolution resolution ) |
void |
particles_collision_set_sphere_radius ( RID particles_collision, float radius ) |
RID |
particles_create ( ) |
void |
particles_emit ( RID particles, Transform3D transform, Vector3 velocity, Color color, Color custom, int emit_flags ) |
AABB |
particles_get_current_aabb ( RID particles ) |
bool |
particles_get_emitting ( RID particles ) |
bool |
particles_is_inactive ( RID particles ) |
void |
particles_request_process ( RID particles ) |
void |
particles_restart ( RID particles ) |
void |
particles_set_amount ( RID particles, int amount ) |
void |
particles_set_collision_base_size ( RID particles, float size ) |
void |
particles_set_custom_aabb ( RID particles, AABB aabb ) |
void |
particles_set_draw_order ( RID particles, ParticlesDrawOrder order ) |
void |
particles_set_draw_pass_mesh ( RID particles, int pass, RID mesh ) |
void |
|