InputEventAction

Inherits: InputEvent < Resource < RefCounted < Object

Input event type for actions.

Description

Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.

Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event, which are then received in Node._input. To check if a physical event matches an action from the Input Map, use InputEvent.is_action and InputEvent.is_action_pressed.

Tutorials

Properties

StringName

action

&""

bool

pressed

false

float

strength

1.0


Property Descriptions

StringName action = &""

The action's name. Actions are accessed via this String.


bool pressed = false

  • void set_pressed ( bool value )

  • bool is_pressed ( )

If true, the action's state is pressed. If false, the action's state is released.


float strength = 1.0

  • void set_strength ( float value )

  • float get_strength ( )

The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.