InputEventAction

Inherits: InputEvent < Resource < Reference < Object

Input event type for actions.

Description

Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.

Properties

StringName

action

@""

bool

pressed

false

float

strength

1.0

Property Descriptions

Default

@""

Setter

set_action(value)

Getter

get_action()

The action's name. Actions are accessed via this String.


Default

false

Setter

set_pressed(value)

Getter

is_pressed()

If true, the action's state is pressed. If false, the action's state is released.


Default

1.0

Setter

set_strength(value)

Getter

get_strength()

The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.