Contributing to the class reference with Git

This page gives you an overview of the steps to submit changes to Godot's class reference using the Git version control system.

The class reference is available online in the classes section of the documentation and in the Godot editor, from the help menu.

See also

This guide focuses on using Git. You can find the writing guidelines for the class reference here.

If you want to translate the class reference from English to another language, see Editor and docs localization.

In the class reference, some methods, variables, and signals lack descriptions. Others changed with recent releases and need updates. The developers can't write the entire reference on their own. Godot needs you, and all of us, to contribute.

Important: If you plan to make large changes, you should create an issue on the godot-docs repository or comment on an existing issue. Doing so lets others know you're already taking care of a given class.

See also

Not sure which class to contribute to? Take a look at the class reference's completion status here.

How to contribute

You can find the source files for the class reference in Godot's GitHub repository: doc/classes/.


For some modules in the engine's source code, you'll find the XML files in the modules/<module_name>/doc_classes/ directory instead.

There are five steps to update the class reference:

  1. Fork Godot's repository

  2. Clone your fork on your computer.

  3. Edit the class file in doc/classes/ to write documentation.

  4. Commit your changes and push them to your fork.

  5. Make a pull request on the Godot repository.

You will find a complete breakdown of these steps below.

See also

This guide is also available as a video tutorial on YouTube.


Always edit the API reference through these source XML files. Do not edit the generated .rst files in the online documentation, hosted in the godot-docs repository.

Getting started with GitHub

If you're new to using GitHub, the platform we use to develop Godot, this guide will help you get started. You will learn to:

  • Fork and clone Godot's repository

  • Keep your fork up to date with other contributors

  • Create a pull request to submit your improvements to the official docs


If you're new to Git, the version control system Godot uses, start with GitHub's interactive guide. You'll learn some essential vocabulary and get a sense for how the tool works.

Forking Godot

Start by forking the Godot Engine into a GitHub repository of your own. Read the GitHub forking guide to learn to create forks.

Clone the repository on your computer:

git clone

Create a new branch to make your changes. It makes it a lot easier to synchronize your improvements with other contributors. It's also easier to clean up your repository if you run into any issues with Git.

git checkout -b your-new-branch-name

The new branch is the same as your master branch until you start to write API docs. You will find the class reference in the doc/classes/ folder.

Keeping your local clone up-to-date

Other writers contribute to Godot's documentation. Your local repository will fall behind it. You will have to synchronize it, especially if other contributors update the class reference while you are working on it.

First, add an upstream Git remote. Remotes are links to online repositories from which you can download new files. The following command registers a new remote named "upstream" that links to the original Godot repository.

git remote add upstream

Each time you want to synchronize your branch with the upstream repository, enter:

git pull --rebase upstream master

This command will first fetch, that is, download the latest version of the Godot repository. Then, it will reapply your local changes on top of it.

If you made changes you don't want to keep in your local branch, use the following commands instead:

git fetch upstream
git reset --hard upstream/master
Warning: The above command will reset your branch to the state of the

upstream/master branch. It will discard all local changes. Make sure to only run this before you make important changes.

Another option is to delete the branch you're working on, synchronize the master branch with the Godot repository, and create a new branch:

git checkout master
git pull --rebase upstream master
# Creates a new branch and checks out to it
git checkout -b your-new-branch-name

If you're feeling lost by now, come to our Contributors Chat and ask for help. Experienced Git users will give you a hand.

Alternatively, you can join the Godot Discord server and participate in the #documentation channel.

Submitting your changes

Once you finished modifying the reference, push your changes to your GitHub repository:

git add doc/classes/<edited_file>.xml
git commit -m "Explain your modifications."
git push

When it's done, you can ask for a pull request (abbreviated PR) on GitHub.

To learn to create a pull request, read Creating a pull request in the GitHub documentation.


Unless you make minor changes, like fixing a typo, we do not recommend using the GitHub web editor to edit the class reference's XML.

It lacks features to edit XML well, like keeping indentations consistent, and it does not allow amending commits based on reviews.

Also, it doesn't allow you to test your changes in the engine or with validation scripts as described in How to edit class XML.

Updating the documentation template

When you create a new class or modify the engine's API, you need to re-generate the XML files in doc/classes/.

To do so, you first need to compile Godot. See the Introduction to the buildsystem page to learn how. Then, execute the compiled godot executable with the --doctool option. If you're on 64-bit Linux, the command is:

./bin/ --doctool .

The XML files in doc/classes should then be up-to-date with current Godot Engine features. You can then check what changed using the git diff command. Please only include changes that are relevant to your work on the API in your commits. You can discard changes in other XML files using git checkout.