Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

About the Asset Store

Overview

The Godot Asset Store is a repository of user-submitted Godot addons, scripts, tools, and other resources, collectively referred to as assets. They're available for download to all Godot users directly from within the engine, but can also be accessed at Godot's official website.

This set of pages will cover how to use the Asset Store (both from inside Godot, and on the website), how you can submit your own assets, and what the guidelines for submission are.

Please note that the Asset Store is currently in beta. It may have various pain points, bugs, and usability issues. The code for the store itself is currently private, you can however submit bug reports and discuss new features here.

Types of assets

There are, broadly, two different types of assets you can post.

  • Assets labeled as "Templates" appear under the "Asset Store" tab in the Godot Project Manager. These assets are standalone Godot projects that can run by themselves.

  • Other assets show up inside the Godot editor under the "Asset Store" main screen tab, next to "2D", "3D", and "Script". These assets are meant to be downloaded and placed into an existing Godot project.

The old Asset library

The Asset Store is the successor to the Asset Library. For now the library remains online and accessible. Assets have not been moved over to the new Asset Store automatically. All authors must re-upload their assets to the new store.


User-contributed notes

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