Attention: Here be dragons

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AnimationNodeObserverTransition

Experimental: This class may be changed or removed in future versions.

Inherits: AnimationNodeObserver < Resource < RefCounted < Object

Observer for events from AnimationNodeTransition instances.


Signals

state_finished(state: String) 🔗

Emitted when transitioning out of a state. If crossfade time is greater than zero, emits when the crossfade finishes. Otherwise, emits immediately before state_started emits for the new state.


state_started(state: String) 🔗

Emitted when a transition to a new state starts.


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