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IKModifier3D
Eredita: SkeletonModifier3D < Node3D < Node < Object
Ereditato da: ChainIK3D, TwoBoneIK3D
A node for inverse kinematics which may modify more than one bone.
Descrizione
Classe base di SkeletonModifier3D che possiede alcune liste di giunti e applica la cinematica inversa. Questa classe ha alcune struct, enumerazioni e metodi ausiliari utili per risolvere la cinematica inversa.
Tutorial
Proprietà
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Metodi
void |
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get_setting_count() const |
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void |
reset() |
void |
set_setting_count(count: int) |
Descrizioni delle proprietà
bool mutable_bone_axes = true 🔗
If true, the solver retrieves the bone axis from the bone pose every frame.
If false, the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this IKModifier3D are ignored.
Descrizioni dei metodi
void clear_settings() 🔗
Cancella tutte le impostazioni.
int get_setting_count() const 🔗
Returns the number of settings.
void reset() 🔗
Resets a state with respect to the current bone pose.
void set_setting_count(count: int) 🔗
Sets the number of settings.