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IKModifier3D

Eredita: SkeletonModifier3D < Node3D < Node < Object

Ereditato da: ChainIK3D, TwoBoneIK3D

A node for inverse kinematics which may modify more than one bone.

Descrizione

Classe base di SkeletonModifier3D che possiede alcune liste di giunti e applica la cinematica inversa. Questa classe ha alcune struct, enumerazioni e metodi ausiliari utili per risolvere la cinematica inversa.

Tutorial

Proprietà

bool

mutable_bone_axes

true

Metodi

void

clear_settings()

int

get_setting_count() const

void

reset()

void

set_setting_count(count: int)


Descrizioni delle proprietà

bool mutable_bone_axes = true 🔗

  • void set_mutable_bone_axes(value: bool)

  • bool are_bone_axes_mutable()

If true, the solver retrieves the bone axis from the bone pose every frame.

If false, the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this IKModifier3D are ignored.


Descrizioni dei metodi

void clear_settings() 🔗

Cancella tutte le impostazioni.


int get_setting_count() const 🔗

Returns the number of settings.


void reset() 🔗

Resets a state with respect to the current bone pose.


void set_setting_count(count: int) 🔗

Sets the number of settings.