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EditorPlugin

Inherits: Node < Object

Used by the editor to extend its functionality.

Description

Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also EditorScript to add functions to the editor.

Note: Some names in this class contain "left" or "right" (e.g. DOCK_SLOT_LEFT_UL). These APIs assume left-to-right layout, and would be backwards when using right-to-left layout. These names are kept for compatibility reasons.

Tutorials

Methods

void

_apply_changes ( ) virtual

bool

_build ( ) virtual

void

_clear ( ) virtual

void

_disable_plugin ( ) virtual

void

_edit ( Object object ) virtual

void

_enable_plugin ( ) virtual

void

_forward_3d_draw_over_viewport ( Control viewport_control ) virtual

void

_forward_3d_force_draw_over_viewport ( Control viewport_control ) virtual

int

_forward_3d_gui_input ( Camera3D viewport_camera, InputEvent event ) virtual

void

_forward_canvas_draw_over_viewport ( Control viewport_control ) virtual

void

_forward_canvas_force_draw_over_viewport ( Control viewport_control ) virtual

bool

_forward_canvas_gui_input ( InputEvent event ) virtual

PackedStringArray

_get_breakpoints ( ) virtual const

Texture2D

_get_plugin_icon ( ) virtual const

String

_get_plugin_name ( ) virtual const

Dictionary

_get_state ( ) virtual const

String

_get_unsaved_status ( String for_scene ) virtual const

void

_get_window_layout ( ConfigFile configuration ) virtual

bool

_handles ( Object object ) virtual const

bool

_has_main_screen ( ) virtual const

void

_make_visible ( bool visible ) virtual

void

_save_external_data ( ) virtual

void

_set_state ( Dictionary state ) virtual

void

_set_window_layout ( ConfigFile configuration ) virtual

void

add_autoload_singleton ( String name, String path )

Button