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Plane

A plane in Hessian normal form.

Description

Represents a normalized plane equation. normal is the normal of the plane (a, b, c normalized), and d is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.

Tutorials

Properties

float

d

0.0

Vector3

normal

Vector3(0, 0, 0)

float

x

0.0

float

y

0.0

float

z

0.0

Constructors

Plane

Plane ( )

Plane

Plane ( Plane from )

Plane

Plane ( float a, float b, float c, float d )

Plane

Plane ( Vector3 normal )

Plane

Plane ( Vector3 normal, float d )

Plane

Plane ( Vector3 normal, Vector3 point )

Plane

Plane ( Vector3 point1, Vector3 point2, Vector3 point3 )

Methods

float

distance_to ( Vector3 point ) const

Vector3

get_center ( ) const

bool

has_point ( Vector3 point, float tolerance=1e-05 ) const

Variant

intersect_3 ( Plane b, Plane c ) const

Variant

intersects_ray ( Vector3 from, Vector3 dir ) const

Variant

intersects_segment ( Vector3 from, Vector3 to ) const

bool

is_equal_approx ( Plane to_plane ) const

bool

is_finite ( ) const

bool

is_point_over ( Vector3 point ) const

Plane

normalized ( ) const

Vector3

project ( Vector3 point ) const

Operators

bool

operator != ( Plane right )

Plane

operator * ( Transform3D right )

bool

operator == ( Plane right )

Plane

operator unary+ ( )

Plane

operator unary- ( )


Constants

PLANE_YZ = Plane(1, 0, 0, 0)

A plane that extends in the Y and Z axes (normal vector points +X).

PLANE_XZ = Plane(0, 1, 0, 0)

A plane that extends in the X and Z axes (normal vector points +Y).