Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Composes a Vector2, Vector3 or 4D vector (represented as a Quaternion) from scalars within the visual shader graph.


Creates a vec2, vec3 or vec4 using scalar values that can be provided from separate inputs.