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KinematicCollision2D

Inherits: RefCounted < Object

Holds collision data from the movement of a PhysicsBody2D.

Description

Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.move_and_collide. When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

Methods

float

get_angle ( Vector2 up_direction=Vector2(0, -1) ) const

Object

get_collider ( ) const

int

get_collider_id ( ) const

RID

get_collider_rid ( ) const

Object

get_collider_shape ( ) const

int

get_collider_shape_index ( ) const

Vector2

get_collider_velocity ( ) const

float

get_depth ( ) const

Object

get_local_shape ( ) const

Vector2

get_normal ( ) const

Vector2

get_position ( ) const

Vector2

get_remainder ( ) const

Vector2

get_travel ( ) const


Method Descriptions

float get_angle ( Vector2 up_direction=Vector2(0, -1) ) const

Returns the collision angle according to up_direction, which is Vector2.UP by default. This value is always positive.


Object get_collider ( ) const

Returns the colliding body's attached Object.


int get_collider_id ( ) const

Returns the unique instance ID of the colliding body's attached Object. See Object.get_instance_id.


RID get_collider_rid ( ) const

Returns the colliding body's RID used by the PhysicsServer2D.


Object get_collider_shape ( ) const

Returns the colliding body's shape.


int get_collider_shape_index ( ) const

Returns the colliding body's shape index. See CollisionObject2D.


Vector2 get_collider_velocity ( ) const

Returns the colliding body's velocity.


float get_depth ( ) const

Returns the colliding body's length of overlap along the collision normal.


Object get_local_shape ( ) const

Returns the moving object's colliding shape.


Vector2 get_normal ( ) const

Returns the colliding body's shape's normal at the point of collision.