Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A Vector3 constant to be used within the visual shader graph.
A constant Vector3, which can be used as an input node.
Vector3 constant =
Vector3(0, 0, 0)
A Vector3 constant which represents the state of this node.