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CanvasItemMaterial

Inherits: Material < Resource < RefCounted < Object

A material for CanvasItems.

Description

CanvasItemMaterials provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material's interactions with a CanvasItem.

Properties

BlendMode

blend_mode

0

LightMode

light_mode

0

int

particles_anim_h_frames

bool

particles_anim_loop

int

particles_anim_v_frames

bool

particles_animation

false


Enumerations

enum BlendMode:

BlendMode BLEND_MODE_MIX = 0

Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.

BlendMode BLEND_MODE_ADD = 1

Additive blending mode.

BlendMode BLEND_MODE_SUB = 2

Subtractive blending mode.

BlendMode BLEND_MODE_MUL = 3

Multiplicative blending mode.

BlendMode BLEND_MODE_PREMULT_ALPHA = 4

Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.


enum LightMode:

LightMode LIGHT_MODE_NORMAL = 0

Render the material using both light and non-light sensitive material properties.

LightMode LIGHT_MODE_UNSHADED = 1

Render the material as if there were no light.

LightMode LIGHT_MODE_LIGHT_ONLY = 2

Render the material as if there were only light.


Property Descriptions

BlendMode blend_mode = 0

The manner in which a material's rendering is applied to underlying textures.


LightMode light_mode = 0

The manner in which material reacts to lighting.


int particles_anim_h_frames

  • void set_particles_anim_h_frames ( int value )

  • int get_particles_anim_h_frames ( )

The number of columns in the spritesheet assigned as Texture2D for a GPUParticles2D or CPUParticles2D.

Note: This property is only used and visible in the editor if particles_animation is true.


bool particles_anim_loop

  • void set_particles_anim_loop ( bool value )

  • bool get_particles_anim_loop ( )

If true, the particles animation will loop.

Note: This property is only used and visible in the editor if particles_animation is true.


int particles_anim_v_frames

  • void set_particles_anim_v_frames ( int value )

  • int get_particles_anim_v_frames ( )

The number of rows in the spritesheet assigned as Texture2D for a GPUParticles2D or CPUParticles2D.

Note: This property is only used and visible in the editor if particles_animation is true.


bool particles_animation = false

  • void set_particles_animation ( bool value )<